Art 438: SPCL Table Top

Schedule

06.03 M
Course Introduction
Lecture: What’s a Game Designer?

Playing Games

Create Game Creation Teams

06.04 T
Read Discussion: GDW CH1 "Role of the Game Designer"
Practicing Passion, by Tiffani Jones Brown

Analyze a few games according to Roger Callois’ 4 elements of play (Agon, Alea, Mimicry, Illinx). Think of these as abstract components. How would you invert them? What would a skill-based slot machine look like?

Play Games — Analysis (follow the One Page Analysis)

06.05 W
Reading Discussion: "The Fundamental Building Blocks of Games" by Justin Gary
"Breaking Down Games" by Teale Fristoe
"Building on the Shoulders of Giants" by Unknown
"Theme is not Meaning" by Soren Johnson (only 49 minutes)

Exercise: Make a game
Brenda Romero’s design exercise of a simple Game
Subversive Play

Production: Continue playing & Brainstorming

06.06 R
Reading Discussion: GDW CH5: "Working with System Dynamics"

Exercise: Subversive play

Production: Elevator Pitch and Mood board DUE
PROTOTYPE 01 DUE.

06.10 M
Reading Discussion: "On Balance" by Guest Author
"The Right Type of Fun for Your Game" by Christian Strain
"Using Game Theory to Design Games
" by Tom Jolly
"Visual Design is Not a Thing", by Mark Boulton

Story and Games Balance

Class: Make Checkers/Chess Dramatic
Play Narrative Games

06.11 T
Reading Discussion: "Design Humility" by Paul Soulellis
"Gaming Can Make a Better World" by Jane McGonigal TED talk.

Class: Playtesting

Production: Finished Sketches/ Begin Digitizing

06.12 W
Reading Discussion: "Last 10%" by Unknown
"Theory: Polish the Experience" by Tom

Playtesting

Production: Begin Digitizing.

06.13 R
Reading Discussion: "Teachability" by Matt Pavlovich

Playtesting

Production: Begin Digitizing. 

06.17 M
Lecture: Games Which Are Good

In-class work-session for final project

Production: PROTOTYPE 02 DUE


06.18 T

Production: Play-testing, Writing, and Production Designing

06.19 W
Production: Play-testing, Writing, and Production Designing

06.20 R
Production: Play-testing, Writing, and Production Designing
PROMOTIONAL MATERIALS FOR GAME SHOWCASE DUE 

06.24 M
Production: Play-testing, Writing, and Production Designing

06.25 T
Production: Play-testing, Writing, and Production Designing

06.26 W
TBD

06.27 R
TBD

06.28 F
TBD  

Resources

Class PDFs
Syllabus
Unit 01
Unit 02

Readings
Game Design Workshop (GDW): A playcentric approach to creating innovative games, by Tracy Fullerton
Practicing Passion, by Tiffani Jones Brown
Visual Design is Not a Thing, by Mark Boulton
Design Humility, by Paul Soulellis

Recommended Readings (but not required)
"Game Design for Dummies" by James Mathe, Matt Loomis and Dustin Oakley
"Board Game Terms" by Tom Vasel

Inspiration
Combining Typefaces by Tim Brown

Mood Board
Recall